Reality-Driven Development
My father once told me about a nice way to design the alleys in a park. Simply leave the place completely unmarked for a month and after that, just create your official plans by charting the paths the people have already choosen. This way, you can be sure that you have the best design. It’s as simple ! BTW, my father is building houses, parks and roads for 35 years for now
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I remembered the story while reading this Gustavo Duarte post.
Some things I enjoyed :
- “optimize experimentation and improve feedback from reality“
- “the most important realities are user experience and technical quality“
- “…rigid upfront design is a sure way to a crappy code base or engineering disasters”
- “Have a bias for experiment over analysis, though both have their place.”
- “Optimize experiments: make them as early, fast, cheap, and broad as you can.”
- “Experiment vigorously.“
- “React to feedback. Let reality drive.“
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